Clau_work in progress
I started working with the initial body created in top mod creating two different items: the interior structure (the bands/torus) and an envelope (an elliptical sphere). I realized that the bands where doing nothing, so i went one step backward to create the interior skin (torus). In the first step, i didn't modify the original shape, just to know how it will look on the site. Parallel to this i was trying the remeshing method i should apply on the surface.
The next attempt was to modify the original shape, mainly in one direction.
The first two attempts didn't convice me, so i try an intermediate body.... not too round, and not two elliptical, but just to the interior body. This is the one i chose. I applied some remeshing methods as well...
Here i found the way to translate the ribs technique into the whole body. Basicaly i inserted edge loops in one direction of the surface, then translated to top mod, remeshed it and bring it back to maya.
This are is the same body, remeshed before in top mod with doo sabin, then translated to maya, insert an edge loop and remeshed again in top mod. Because of the first remeshing in top mod i obtain a blur effect of the body and the pattern repeat similarly in along the whole body.
This are the first attempts to apply the technique to the envelope. I still have to controll where should i insert the edges loop.
Next steps: I will decide which body will have the remeshing, the interior, the exterior, or both. And also work in the interior space and the connection with the site.
Some comments will be helpful.
The work continues.....
The next attempt was to modify the original shape, mainly in one direction.
The first two attempts didn't convice me, so i try an intermediate body.... not too round, and not two elliptical, but just to the interior body. This is the one i chose. I applied some remeshing methods as well...
Here i found the way to translate the ribs technique into the whole body. Basicaly i inserted edge loops in one direction of the surface, then translated to top mod, remeshed it and bring it back to maya.
This are is the same body, remeshed before in top mod with doo sabin, then translated to maya, insert an edge loop and remeshed again in top mod. Because of the first remeshing in top mod i obtain a blur effect of the body and the pattern repeat similarly in along the whole body.
This are the first attempts to apply the technique to the envelope. I still have to controll where should i insert the edges loop.
Next steps: I will decide which body will have the remeshing, the interior, the exterior, or both. And also work in the interior space and the connection with the site.
Some comments will be helpful.
The work continues.....
2 Kommentare:
Claudia,
the best would be if you just stick tho the procedure we discussed last time: Double Layer object: Interior Layer: consists of bands or laces twirling in the interior creating a couple of programmatic conditions (Bar, maybe even ramps or stairs)
Outer Layer: Exotic curvilinear conditions, bifurcating to become an out side skin that creates multiple luminous effects in the interior.
Stick to this and finish the project (!)
Bands or laces: First rendered image with people to the left:
http://1.bp.blogspot.com/_Ab4ypB5yreg/SjajCc1TiwI/AAAAAAAAAMk/VyqO37v-SuE/s1600-h/June_3rdNew+Genealogy_Study+copy.jpg
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